ClipStyle
A style defines the appearance of the lines of the ClippingEdges for a set of meshes.
Properties
fillMaterial?
optional
fillMaterial:Material
The material that defines the appearance of the fill of the ClippingEdges.
fragments
fragments:
FragmentIdMap
The IDs of the fragment items that are clipped by this style.
lineMaterial
lineMaterial:
LineBasicMaterial
The material that defines the appearance of the lines of the ClippingEdges.
meshes
meshes:
Set
<Mesh
<BufferGeometry
<NormalBufferAttributes
>,Material
|Material
[],Object3DEventMap
> |InstancedMesh
<BufferGeometry
<NormalBufferAttributes
>,Material
|Material
[]>>
The meshes where the style will be applied.
name
name:
string
The name of the style.
outlineMaterial?
optional
outlineMaterial:MeshBasicMaterial
The material that defines the appearance of the outline of the ClippingEdges. This requires to use the PostproductionRenderer and fillMaterial.