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Hider

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Copying and pasting? We've got you covered! You can find the full source code of this tutorial here.

👓 Making things invisible


In this tutorial, you'll learn how control the visibility of the items of a BIM model.

Why make things invisible?

Many times, we just want to look at a specific part of a BIM model, without seeing the rest of it. BIM models are complex, and finding what we are looking for is not always easy. Luckily, the components library has tools to make it easier!

In this tutorial, we will import:

  • @thatopen/ui to add some simple and cool UI menus.
  • web-ifc to get some IFC items.
  • @thatopen/components to set up the barebone of our app.
  • Stats.js (optional) to measure the performance of our app.
import Stats from "stats.js";
import * as BUI from "@thatopen/ui";
import * as WEBIFC from "web-ifc";
import * as OBC from "@thatopen/components";

🌎 Setting up a simple scene


We will start by creating a simple scene with a camera and a renderer. If you don't know how to set up a scene, you can check the Worlds tutorial.

const container = document.getElementById("container")!;

const components = new OBC.Components();

const worlds = components.get(OBC.Worlds);

const world = worlds.create<
OBC.SimpleScene,
OBC.SimpleCamera,
OBC.SimpleRenderer
>();

world.scene = new OBC.SimpleScene(components);
world.renderer = new OBC.SimpleRenderer(components, container);
world.camera = new OBC.SimpleCamera(components);

components.init();

world.camera.controls.setLookAt(12, 6, 8, 0, 0, -10);

world.scene.setup();

const grids = components.get(OBC.Grids);
grids.create(world);

We'll make the background of the scene transparent so that it looks good in our docs page, but you don't have to do that in your app!

world.scene.three.background = null;

🔎 Custom filters for your BIM models


First, let's start by creating a FragmentManager instance and loading a simple fragment. If you haven't checked out the tutorial for that component yet, do it before going forward!

const fragments = components.get(OBC.FragmentsManager);
const file = await fetch(
"https://thatopen.github.io/engine_components/resources/small.frag",
);
const data = await file.arrayBuffer();
const buffer = new Uint8Array(data);
const model = fragments.load(buffer);
world.scene.three.add(model);

const properties = await fetch(
"https://thatopen.github.io/engine_components/resources/small.json",
);
model.setLocalProperties(await properties.json());

const indexer = components.get(OBC.IfcRelationsIndexer);
const relationsFile = await fetch(
"https://thatopen.github.io/engine_components/resources/small-relations.json",
);
const relations = indexer.getRelationsMapFromJSON(await relationsFile.text());
indexer.setRelationMap(model, relations);

Now that we have our model, let's start the FragmentHider. You can use the loadCached method if you had used it before: it will automatically load all the filters you created in previous sessions, even after closing the browser and opening it again:

const hider = components.get(OBC.Hider);

📕📗📘 Setting up simple filters


Next, we will classify data by category and by level using the Classifier. This will allow us to create a simple filter for both classifications.

const classifier = components.get(OBC.Classifier);
classifier.byEntity(model);
await classifier.bySpatialStructure(model, {
isolate: new Set([WEBIFC.IFCBUILDINGSTOREY]),
});

⏱️ Measuring the performance (optional)


We'll use the Stats.js to measure the performance of our app. We will add it to the top left corner of the viewport. This way, we'll make sure that the memory consumption and the FPS of our app are under control.

const stats = new Stats();
stats.showPanel(2);
document.body.append(stats.dom);
stats.dom.style.left = "0px";
stats.dom.style.zIndex = "unset";
world.renderer.onBeforeUpdate.add(() => stats.begin());
world.renderer.onAfterUpdate.add(() => stats.end());

🧩 Adding some UI


We will use the @thatopen/ui library to add some simple and cool UI elements to our app. First, we need to call the init method of the BUI.Manager class to initialize the library:

BUI.Manager.init();

Next, we will create a simple object that we will use as the base for the floors filter. It will just be an object with the name of each storey as key and a boolean (true/false) as value:

const spatialStructures: Record<string, any> = {};
const structureNames = Object.keys(classifier.list.spatialStructures);
for (const name of structureNames) {
spatialStructures[name] = true;
}

Now, let's do the same for categories:

const classes: Record<string, any> = {};
const classNames = Object.keys(classifier.list.entities);
for (const name of classNames) {
classes[name] = true;
}

Now we will add some UI to control the visibility of items per category and per floor using simple checkboxes. For more information about the UI library, you can check the specific documentation for it!

const panel = BUI.Component.create<BUI.PanelSection>(() => {
return BUI.html`
<bim-panel active label="Hider Tutorial" class="options-menu">
<bim-panel-section collapsed label="Controls">

<bim-panel-section collapsed label="Floors" name="Floors"">
</bim-panel-section>

<bim-panel-section collapsed label="Categories" name="Categories"">
</bim-panel-section>

</bim-panel>
`;
});

document.body.append(panel);

const floorSection = panel.querySelector(
"bim-panel-section[name='Floors']",
) as BUI.PanelSection;

const categorySection = panel.querySelector(
"bim-panel-section[name='Categories']",
) as BUI.PanelSection;

for (const name in spatialStructures) {
const panel = BUI.Component.create<BUI.Checkbox>(() => {
return BUI.html`
<bim-checkbox checked label="${name}"
@change="${({ target }: { target: BUI.Checkbox }) => {
const found = classifier.list.spatialStructures[name];
if (found && found.id !== null) {
for (const [_id, model] of fragments.groups) {
const foundIDs = indexer.getEntityChildren(model, found.id);
const fragMap = model.getFragmentMap(foundIDs);
hider.set(target.value, fragMap);
}
}
}}">
</bim-checkbox>
`;
});
floorSection.append(panel);
}

for (const name in classes) {
const checkbox = BUI.Component.create<BUI.Checkbox>(() => {
return BUI.html`
<bim-checkbox checked label="${name}"
@change="${({ target }: { target: BUI.Checkbox }) => {
const found = classifier.find({ entities: [name] });
hider.set(target.value, found);
}}">
</bim-checkbox>
`;
});
categorySection.append(checkbox);
}

And we will make some logic that adds a button to the screen when the user is visiting our app from their phone, allowing to show or hide the menu. Otherwise, the menu would make the app unusable.

const button = BUI.Component.create<BUI.PanelSection>(() => {
return BUI.html`
<bim-button class="phone-menu-toggler" icon="solar:settings-bold"
@click="${() => {
if (panel.classList.contains("options-menu-visible")) {
panel.classList.remove("options-menu-visible");
} else {
panel.classList.add("options-menu-visible");
}
}}">
</bim-button>
`;
});

document.body.append(button);

🎉 Wrap up


That's it! You have created an app with an UI that allows the user to control the visibility of items in a BIM model by floor and by category. Well done!