PointCloudSettings
Quality / performance knobs for point rendering. Live-settable; the loader reads them per frame, so changes take effect on the next frame with no reload.
Properties
edl
edl:
boolean
Eye-dome lighting: shades sparse points so they read as a lit surface.
edlRadius
edlRadius:
number
EDL neighbour-sample radius in px (only used while edl is on).
edlStrength
edlStrength:
number
EDL darkening strength (only used while edl is on).
maxSize
maxSize:
number
Max point size (px) clamp — caps the large-near-point overdraw tail.
minNodePixelSize
minNodePixelSize:
number
Min on-screen node size (px) used for LOD selection — the "detail" knob.
outline
outline:
number
Dark-rim outline strength (0 = none).
overlap
overlap:
number
Point over-size factor (the overdraw lever): ~1.0 perf .. 1.7 quality.
pointBudget
pointBudget:
number
Visible-point budget — the PRIMARY fps governor (fewer points = faster).
shape
shape:
"circle"|"square"
Point sprite shape.