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PointCloudSettings

Quality / performance knobs for point rendering. Live-settable; the loader reads them per frame, so changes take effect on the next frame with no reload.

Properties​

edl​

edl: boolean

Eye-dome lighting: shades sparse points so they read as a lit surface.


edlRadius​

edlRadius: number

EDL neighbour-sample radius in px (only used while edl is on).


edlStrength​

edlStrength: number

EDL darkening strength (only used while edl is on).


maxSize​

maxSize: number

Max point size (px) clamp — caps the large-near-point overdraw tail.


minNodePixelSize​

minNodePixelSize: number

Min on-screen node size (px) used for LOD selection — the "detail" knob.


outline​

outline: number

Dark-rim outline strength (0 = none).


overlap​

overlap: number

Point over-size factor (the overdraw lever): ~1.0 perf .. 1.7 quality.


pointBudget​

pointBudget: number

Visible-point budget — the PRIMARY fps governor (fewer points = faster).


shape​

shape: "circle" | "square"

Point sprite shape.