Skip to main content

Shadow

Represents a shadow object used in the application.

Properties

blurPlane

blurPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

The mesh used for blurring the shadow.


camera

camera: Camera

The camera used to render the shadow.


root

root: Group<Object3DEventMap>

The root group of the shadow.


rt

rt: WebGLRenderTarget<Texture>

The render target for the shadow texture.


rtBlur

rtBlur: WebGLRenderTarget<Texture>

The render target for the blurred shadow texture.


world

world: World

The world in which the shadow is rendered.