Shadow
Represents a shadow object used in the application.
Properties
blurPlane
blurPlane:
Mesh
<BufferGeometry
<NormalBufferAttributes
>,Material
|Material
[],Object3DEventMap
>
The mesh used for blurring the shadow.
camera
camera:
Camera
The camera used to render the shadow.
root
root:
Group
<Object3DEventMap
>
The root group of the shadow.
rt
rt:
WebGLRenderTarget
<Texture
>
The render target for the shadow texture.
rtBlur
rtBlur:
WebGLRenderTarget
<Texture
>
The render target for the blurred shadow texture.
world
world:
World
The world in which the shadow is rendered.