ClippingEdges
Class representing the ClippingEdges component. This is responsible for managing and rendering the edges of clipped objects.
Implements
Hideable
Disposable
Updateable
Properties
components
components:
Components
Reference to the components manager.
enabled
enabled:
boolean
=true
Indicates whether the component is enabled.
fillNeedsUpdate
fillNeedsUpdate:
boolean
=false
Indicates whether the fill needs to be updated.
onAfterUpdate
onAfterUpdate:
Event
<Edge
[]>
OBC.Updateable.onAfterUpdate
Implementation of
OBC.Updateable.onAfterUpdate
onBeforeUpdate
onBeforeUpdate:
Event
<Edge
[]>
OBC.Updateable.onBeforeUpdate
Implementation of
OBC.Updateable.onBeforeUpdate
onDisposed
readonly
onDisposed:Event
<unknown
>
OBC.Disposable.onDisposed
Implementation of
OBC.Disposable.onDisposed
world
world:
World
Reference to the world.
Accessors
fillMeshes
get
fillMeshes():Mesh
<BufferGeometry
<NormalBufferAttributes
>,Material
|Material
[],Object3DEventMap
>[]
Getter that returns an array of THREE.Mesh instances representing the fills of the edges.
Returns
Mesh
<BufferGeometry
<NormalBufferAttributes
>, Material
| Material
[], Object3DEventMap
>[]
An array of THREE.Mesh instances representing the fills of the edges.
visible
get
visible():boolean
OBC.Hideable.visible
set
visible(visible
):void
OBC.Hideable.visible
Parameters
Parameter | Type |
---|---|
visible | boolean |
Returns
boolean
Methods
dispose()
dispose():
void
OBC.Disposable.dispose
Returns
void
Implementation of
OBC.Disposable.dispose
update()
update():
void
OBC.Updateable.update
Returns
void
Implementation of
OBC.Updateable.update